Thursday, March 5, 2009

NOW AVAILABLE: Action Cards!

The JTS Player Rewards Service Center now has an Action Card shop with a vendor who offers the following:

Action Card Deck: (10 RPP) Container that holds as many as 10 action cards. You must pick no more than three to use in any particular scene.
Gun Fu: (25-100 RPP) +1 to +3 bonus (Tier 1 is highest) to pistol skills when using a gun in each hand.
Whoa: (250-1000 RPP) +1 to +3 bonus to ANY Reaction-based skill.
Yippy-ky-ay!: (250-1000 RPP) +1 to +3 bonus to ANY Dexterity-based skill.
Juke and Weave: (25-100 RPP) +1 to +3 bonus to piloting and driving.
Miracle Worker: (50-200 RPP) +1 to +3 bonus to ANY Engineering skill.
Healing Hands: (50-200 RPP) +1 to +3 bonus to ANY Medical skill.
The Blue Wire!: (25-100 RPP) +1 to +3 bonus to Demolitions.
Safecracker: (25-100 RPP) +1 to +3 bonus to Lockpicking.
Bookworm: (250-1000 RPP) +1 to +3 bonus to ANY Intelligence-based skill.
Don't Know Jack: (25-100 RPP) +1 to +3 bonus to Intimidation.
Lucky Break: (500-1000 RPP) Good, Great, or Superb - roll at -2 in a near-death situation. Must get at least Poor to survive. May be countered by Killing Blow. (Replaces Luck Cards.)
Killing Blow: (1500-3000 RPP) Good, Great, or Superb - roll at -2 and get higher than the near-dead player's Lucky Break to ensure they die. Additional cost of 1000 RPP toward the player's next character. Killing Blow can't be dealt without having 1000 RPP available for transfer.

We'll be adding more very soon.

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